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| const userInputNum = process.argv[2]
const population = 100 const numOfQueen = userInputNum let geneList = [] let counterArr = []
geneList = initGeneList(population, numOfQueen) let counter = 1 while (true) {
const currentBest = geneList.reduce((minItem, current) => { return current.total < minItem.total ? current : minItem; }, geneList[0])
if (counter % 100 === 0) { console.log(`目前最佳衝突數 ${currentBest.total} 狀態 ${currentBest.simple.join(' ')}`) console.log(counter) counterArr.push(counter) }
let ans = geneList.filter(item => item.total === 0) if (ans.length > 0) { console.log(`第 ${counter} 代找到最佳解`) console.log(ans) console.log('ans: ' + `'${ans[0].simple.join(' ')}'`)
let queens = getQueens(ans[0].simple)
let board = initEmptyBoard(ans[0].simple.length)
board = fillQueen(board, ans[0].simple) printBoard(board)
return }
if (counterArr.length >= 2) { let top10Percent = population * 0.1 geneList = createNext(population, geneList).slice(0, top10Percent) let newGeneList = initGeneList(population, numOfQueen).slice(population * 0.1, population) geneList = geneList.concat(newGeneList) counterArr = [] } else { geneList = createNext(population, geneList) }
geneList = createNext(population, geneList)
counter++ }
function initGeneList(population, numOfQueen) { let geneList = [] for (let i = 0; i < population; i++) { let current = initialState(numOfQueen) let emptyBoard = initEmptyBoard(current.length) let queens = getQueens(current) let board = fillQueen(emptyBoard, current) let currentScore = calcResult(board, queens) geneList.push(currentScore) }
geneList.sort((a, b) => a.total - b.total)
return geneList }
function crossover(parentA, parentB) { const numOfQueen = parentA.simple.length let childGene = []
for (let i = 0; i < numOfQueen; i++) { if (Math.random() < 0.5) childGene.push(parentA.simple[i]) else childGene.push(parentB.simple[i]) }
return childGene }
function createNext(population, geneList) { let topK = Math.ceil(population * 0.1)
let survivor = geneList.slice(0, topK)
let lastNPercent = geneList.slice(population * 0.5)
let nextGeneList = []
for (let i = 0; i < population - topK; i++) {
let a = Math.floor(Math.random() * survivor.length)
let b = Math.floor(Math.random() * lastNPercent.length)
let parentA = survivor[a] let parentB = lastNPercent[b]
let mutationRate = 0.2
let childGene = crossover(parentA, parentB)
if (Math.random() < mutationRate) { for (let m = 0; m < 10; m++) childGene = mutation(childGene) }
let emptyBoard = initEmptyBoard(childGene.length) let queens = getQueens(childGene) let board = fillQueen(emptyBoard, childGene) let child = calcResult(board, queens) nextGeneList.push(child) } nextGeneList = nextGeneList.concat(survivor) nextGeneList.sort((a, b) => a.total - b.total)
return nextGeneList }
function mutation(current) { let pos = Math.floor(Math.random() * current.length) while (true) { let newPosY = Math.floor(Math.random() * current.length) if (current[pos] !== newPosY) { let result = [...current] result[pos] = newPosY return result } } }
function initialState(num) { let result = [] for (let i = 0; i < num; i++) { let pos = Math.floor(Math.random() * num) result.push(pos) } return result }
function calcResult(board, queens) { let result = [] let total = 0 for (let i = 0; i < queens.length; i++) { let queen = queens[i] let count = scan(queen, board) result.push({ x: queen.x, y: queen.y, count: count }) total += count }
return { 'board': result, 'total': total, 'simple': result.map(item => item.y) }
}
function printBoard(board) { for (let y = 0; y < board.length; y++) { let str = '' for (let x = 0; x < board.length; x++) { str += board[y][x] + ' ' } console.log(str) } }
function scan(queen, board) { let count = 0 count += scanRow(queen, board)
count += scanToTopLeft(queen, board) count += scanToBottomRight(queen, board)
count += scanToTopRight(queen, board) count += scanToBottomLeft(queen, board)
return count }
function scanToBottomLeft(queen, board) { let y = queen.y let x = queen.x let count = 0 x -= 1 y += 1
while (true) { if (x < 0 || y >= board.length) break if (board[y][x] === 'Q') count++ x -= 1 y += 1 } return count }
function scanToTopRight(queen, board) { let y = queen.y let x = queen.x let count = 0 x += 1 y -= 1
while (true) { if (x >= board.length || y < 0) break if (board[y][x] === 'Q') count++ x += 1 y -= 1 } return count }
function scanToTopLeft(queen, board) { let y = queen.y let x = queen.x let count = 0 x -= 1 y -= 1
while (true) { if (x < 0 || y < 0) break if (board[y][x] === 'Q') count++ x -= 1 y -= 1 } return count }
function scanToBottomRight(queen, board) { let y = queen.y let x = queen.x let count = 0 x += 1 y += 1
while (true) { if (x >= board.length || y >= board.length) break if (board[y][x] === 'Q') count++ x += 1 y += 1 } return count }
function scanRow(queen, board) { let num = board.length let y = queen.y let count = 0 for (let x = 0; x < num; x++) { if (x === queen.x) continue if (board[y][x] === 'Q') count++ } return count }
function getQueens(initQueenPos) { let queens = [] for (let i = 0; i < initQueenPos.length; i++) { let queen = { x: i, y: initQueenPos[i] } queens.push(queen) } return queens }
function initEmptyBoard(num) { let board = [] for (let y = 0; y < num; y++) { board.push([]) for (let x = 0; x < num; x++) { board[y].push('X') } } return board }
function fillQueen(board, initQueenPos) { for (let i = 0; i < initQueenPos.length; i++) { let queen = initQueenPos[i] board[queen][i] = 'Q' } return board }
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