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js 基因演算法找八皇后

 

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const userInputNum = process.argv[2]

//100 皇后跑不太出來
//50 皇后有機會
const population = 100
const numOfQueen = userInputNum
let geneList = []
let counterArr = []

geneList = initGeneList(population, numOfQueen)
let counter = 1
while (true) {

const currentBest = geneList.reduce((minItem, current) => {
return current.total < minItem.total ? current : minItem;
}, geneList[0])


if (counter % 100 === 0) {
console.log(`目前最佳衝突數 ${currentBest.total} 狀態 ${currentBest.simple.join(' ')}`)
console.log(counter)
counterArr.push(counter)
}

let ans = geneList.filter(item => item.total === 0)
if (ans.length > 0) {
console.log(`第 ${counter} 代找到最佳解`)
console.log(ans)
// console.log('node index.js ' + `${ans[0].simple.length}` + ' ' + `'${ans[0].simple.join(' ')}'`)
console.log('ans: ' + `'${ans[0].simple.join(' ')}'`)

let queens = getQueens(ans[0].simple)

//初始化棋盤
let board = initEmptyBoard(ans[0].simple.length)


//放入皇后
board = fillQueen(board, ans[0].simple)
printBoard(board)

return
}

//陷入 local optima
//只保留前 N 名的基因, 然後重新殺了所有個體
if (counterArr.length >= 2) {
let top10Percent = population * 0.1
geneList = createNext(population, geneList).slice(0, top10Percent)
let newGeneList = initGeneList(population, numOfQueen).slice(population * 0.1, population)
geneList = geneList.concat(newGeneList)
counterArr = []
} else {
geneList = createNext(population, geneList)
}


geneList = createNext(population, geneList)

counter++
}


function initGeneList(population, numOfQueen) {
let geneList = []
for (let i = 0; i < population; i++) {
let current = initialState(numOfQueen)
let emptyBoard = initEmptyBoard(current.length)
let queens = getQueens(current)
let board = fillQueen(emptyBoard, current)
let currentScore = calcResult(board, queens)
geneList.push(currentScore)
}

//排序
geneList.sort((a, b) => a.total - b.total)

return geneList
}

function crossover(parentA, parentB) {
const numOfQueen = parentA.simple.length
let childGene = []

//隨機選父母基因
for (let i = 0; i < numOfQueen; i++) {
if (Math.random() < 0.5) childGene.push(parentA.simple[i])
else childGene.push(parentB.simple[i])
}

return childGene
}



function createNext(population, geneList) {
//前 K% 進入下一代
let topK = Math.ceil(population * 0.1)

//存活者
let survivor = geneList.slice(0, topK)

let lastNPercent = geneList.slice(population * 0.5)


let nextGeneList = []

//產生下一代
for (let i = 0; i < population - topK; i++) {
//隨機選兩個人 包含保證進入的存活者
//菁英父母

let a = Math.floor(Math.random() * survivor.length)

//後段父母
let b = Math.floor(Math.random() * lastNPercent.length)

let parentA = survivor[a]
let parentB = lastNPercent[b]

let mutationRate = 0.2

//crossover
let childGene = crossover(parentA, parentB)


//mutation 突變率越大越隨機
//自然界千分之三突變率太低
if (Math.random() < mutationRate) {
//更隨機一點突變
for (let m = 0; m < 10; m++)
childGene = mutation(childGene)
}

let emptyBoard = initEmptyBoard(childGene.length)
let queens = getQueens(childGene)
let board = fillQueen(emptyBoard, childGene)
let child = calcResult(board, queens)
nextGeneList.push(child)
}
nextGeneList = nextGeneList.concat(survivor)
nextGeneList.sort((a, b) => a.total - b.total)

return nextGeneList
}



function mutation(current) {
// console.log('randomSuccessor', current)
let pos = Math.floor(Math.random() * current.length)
while (true) {
let newPosY = Math.floor(Math.random() * current.length)
if (current[pos] !== newPosY) {
let result = [...current]
result[pos] = newPosY
return result
}
}
}


//亂數建立皇后在棋盤位置的 array
function initialState(num) {
let result = []
for (let i = 0; i < num; i++) {
let pos = Math.floor(Math.random() * num)
result.push(pos)
}
return result
}


/** 計算結果*/
function calcResult(board, queens) {
let result = []
let total = 0
for (let i = 0; i < queens.length; i++) {
let queen = queens[i]
let count = scan(queen, board)
result.push({ x: queen.x, y: queen.y, count: count })
// console.log(`queen:(${queen.x},${queen.y})-${count}次`)
total += count
}

// console.log(`共:${total}次`)

return { 'board': result, 'total': total, 'simple': result.map(item => item.y) }

// return total
}

/**印出棋盤 */
function printBoard(board) {
for (let y = 0; y < board.length; y++) {
let str = ''
for (let x = 0; x < board.length; x++) {
str += board[y][x] + ' '
}
console.log(str)
}
}


/**組合所有掃描的函數 */
function scan(queen, board) {
let count = 0
count += scanRow(queen, board)

//左上至右下
count += scanToTopLeft(queen, board)
count += scanToBottomRight(queen, board)

//右上至左下
count += scanToTopRight(queen, board)
count += scanToBottomLeft(queen, board)

return count
}

/**掃描目前棋子到左下 */
function scanToBottomLeft(queen, board) {
let y = queen.y
let x = queen.x
let count = 0
x -= 1
y += 1

while (true) {
if (x < 0 || y >= board.length) break
if (board[y][x] === 'Q') count++
x -= 1
y += 1
}
return count
}

/**掃描目前棋子到右上 */
function scanToTopRight(queen, board) {
let y = queen.y
let x = queen.x
let count = 0
x += 1
y -= 1

while (true) {
if (x >= board.length || y < 0) break
if (board[y][x] === 'Q') count++
x += 1
y -= 1
}
return count
}

/**掃描目前棋子到左上 */
function scanToTopLeft(queen, board) {
let y = queen.y
let x = queen.x
let count = 0
x -= 1
y -= 1

while (true) {
if (x < 0 || y < 0) break
if (board[y][x] === 'Q') count++
x -= 1
y -= 1
}
return count
}


/**掃描目前棋子到右下 */
function scanToBottomRight(queen, board) {
let y = queen.y
let x = queen.x
let count = 0
x += 1
y += 1

while (true) {
if (x >= board.length || y >= board.length) break
if (board[y][x] === 'Q') count++
x += 1
y += 1
}
return count
}

/**掃描整個橫向 */
function scanRow(queen, board) {
let num = board.length
let y = queen.y
let count = 0
for (let x = 0; x < num; x++) {
if (x === queen.x) continue
if (board[y][x] === 'Q') count++
}
return count
}

/**簡化取得皇后 xy 位置 */
function getQueens(initQueenPos) {
let queens = []
for (let i = 0; i < initQueenPos.length; i++) {
let queen = { x: i, y: initQueenPos[i] }
queens.push(queen)
}
return queens
}

/**建立棋盤 */
function initEmptyBoard(num) {
let board = []
for (let y = 0; y < num; y++) {
board.push([])
for (let x = 0; x < num; x++) {
board[y].push('X')
}
}
return board
}

/**填滿皇后 */
function fillQueen(board, initQueenPos) {
for (let i = 0; i < initQueenPos.length; i++) {
//取得皇后位置
let queen = initQueenPos[i]
//填入皇后
board[queen][i] = 'Q'
}
return board
}
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